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RGB Rumble
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Devlog
Devlog #6 - The Future
October 17, 2021
by
kiaric
Content This week has been kind of exhausting, being the last week before the game is mercilessly judged before the masters of the first-year university course. Beyond this week, I'm not sure if I'll...
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Game Documentation
October 17, 2021
by
kiaric
Documentation Vision and Reality Through my time spent developing RGB Rumble (and the title did stick in the end), there were some things I've managed to implement according to my plans, and other thi...
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Devlog #5 - Polish and UI
October 10, 2021
by
kiaric
1
Content This week culminated in an extensive testing session, so in order to prepare for it, I spent my time cracking down on making RGB Rumble feel like an actual game. The largest part of this was c...
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Devlog #4 - Presentation and Graphics
October 03, 2021
by
kiaric
Content For the past few days, I've been working on graphics for RGB Rumble , as well as adding additional gameplay elements based on the game's outline and previous pieces of feedback. One of the big...
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Devlog #3 - Enemies and Interaction
September 26, 2021
by
kiaric
Content Since this week's topic was enemies and interaction, I set about adding more enemies (which is to say, players) and more interactions (a health mechanic). There are two more controllable chara...
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Devlog #2 - Basic level blocking
September 19, 2021
by
kiaric
Content I've spent my time this week translating an older level from the predecessor of RGB Rumble into the format of the new game. Side-by-side comparison of the test builds of the new and old versio...
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Devlog #1 - Player Movement
September 12, 2021
by
kiaric
Content This week has been focused on implementing basic player movement, and basic is indeed the word. RGB Rumble , even in the days of its 3D predecessor, was never intended to have a particularly c...
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Game Concept
August 29, 2021
by
kiaric
Concept in Brief RGB Rumble (working title) is (or will be) a fast-paced multiplayer game where players chase each other down based on a rapidly changing game of rock-paper-scissors. In RGB Rumble, th...
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