Portfolio 5 - Terrain and Probuilder
Terrain
This week, I used Unity's terrain tools to turn my original scene into a sort of mountainous lake. First I roughly raised parts of the terrain to create mountains, then I tweaked the peaks to be sharper and used other tools to apply smoothing, noise and erosion to make it feel a little more realistic. I painted textures (sourced from here) on the terrain so that it wouldn't look entirely bare. We were asked to make the terrain somewhat maze-like, so using the techniques I made use of for the mountains, I created jutting slopes, forming somewhat of a maze, which can be seen on the lower left and right parts of the terrain.
I also scattered some grass and fallen pillars around using the detail painting tool, which can be seen in the below GIF showcasing the Probuilder structure I made (the grass textures were included with the skybox pack I previously used, and the fallen pillars were likewise previously used as the pillars jutting from the lake, both referenced in the first tutorial devlog).
Probuilder
Utas KIT207 Portfolio
Status | In development |
Category | Other |
Author | kiaric |
More posts
- Portfolio 10 - Tutorial 4Aug 17, 2022
- Portfolio 9 - Lighting and ShadersAug 16, 2022
- Portfolio 8 - Game IdeationAug 09, 2022
- Portfolio 7 - Simple GameAug 09, 2022
- Portfolio 6 - Tutorial 3Aug 06, 2022
- Portfolio 4 - Tutorial 2Jul 29, 2022
- Portfolio 3 - Character Rigging and AnimationJul 26, 2022
- Portfolio 2 - Tutorial 1Jul 20, 2022
- Portfolio 1 - The Big PenguinJul 19, 2022
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