Portfolio 1 - The Big Penguin
The Barrel
So, I started off the unit by using Blender to model and texture a barrel.
I did not follow the tutorial the rest of the class was following, but I assume I made a pretty fine barrel regardless (credit to this wood texture set and this metal texture set).
The Big Penguin
For my next piece, I decided to model the so called "Big Penguin" from the town of Penguin, sandwiched between Burnie and Devonport.
I chose to model the Big Penguin for my first portfolio task for the unit basically because it just stood out to me as something fun and silly to recreate.
The model shown here was built from a basic cube up. It's rendered here with some textural and geometric noise to give the impression it was sculpted, much like the original penguin. Under the hood, it looks a little different.
Here you can see both what the underlying mesh looks like, and then what the mesh looks like smoothed out underneath using an automatic feature of Blender's (the subdivision surface modifier).
Other Resources
Inspiration from this clay shader tutorial video: https://www.youtube.com/watch?v=wTu3Xssw67Q
Utas KIT207 Portfolio
Status | In development |
Category | Other |
Author | kiaric |
More posts
- Portfolio 10 - Tutorial 4Aug 17, 2022
- Portfolio 9 - Lighting and ShadersAug 16, 2022
- Portfolio 8 - Game IdeationAug 09, 2022
- Portfolio 7 - Simple GameAug 09, 2022
- Portfolio 6 - Tutorial 3Aug 06, 2022
- Portfolio 5 - Terrain and ProbuilderAug 02, 2022
- Portfolio 4 - Tutorial 2Jul 29, 2022
- Portfolio 3 - Character Rigging and AnimationJul 26, 2022
- Portfolio 2 - Tutorial 1Jul 20, 2022
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