Portfolio 2 - Tutorial 1
A Unity Scene
I used my barrel and penguin model from the last portfolio submission as well as a few models from the internet to create a scene that might feel somewhat familiar to some people.
I scaled up a default unity cube for the foreground models to stand on while I scaled up a plane and gave it a texture with some surface noise from one of the penguin's textures to quickly made it look somewhat like a red sea. I lit the scene with a free sky box I downloaded from the Unity Asset Store. The other models were simply rotated and placed in position once I'd set up their materials.
Here's a little behind the scenes view.
Resources
Half Life scientist (from Half Life, created by Valve) - https://www.models-resource.com/pc_computer/halflife/model/16962/
Greek pillar model - https://www.turbosquid.com/3d-models/greek-pillar-3d-model-1395193
Fantasy sky box set - https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-f...
Utas KIT207 Portfolio
Status | In development |
Category | Other |
Author | kiaric |
More posts
- Portfolio 10 - Tutorial 4Aug 17, 2022
- Portfolio 9 - Lighting and ShadersAug 16, 2022
- Portfolio 8 - Game IdeationAug 09, 2022
- Portfolio 7 - Simple GameAug 09, 2022
- Portfolio 6 - Tutorial 3Aug 06, 2022
- Portfolio 5 - Terrain and ProbuilderAug 02, 2022
- Portfolio 4 - Tutorial 2Jul 29, 2022
- Portfolio 3 - Character Rigging and AnimationJul 26, 2022
- Portfolio 1 - The Big PenguinJul 19, 2022
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